In previous articles, I advocated for a “Tamagotchi-like” approach to air quality awareness, a gamified solution designed to capture the public’s attention. At the time, the goal was simple: engagement. If we could make checking air quality as addictive as feeding a digital pet, we could encourage better habits.
But the world of 2026 is different. Attention is no longer enough; we need connection. While gamification served its purpose, it is time to evolve. We must transition from simple reward systems to AI systems embedded with empathy-based sensor technology.
We need devices that don’t just beep when the air is bad, but devices that feel the environment with us.
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